pek
pek
Unity3D Consultant; Software Craftsman (...mostly)

Panagiotis "pek" Peikidis

Unity3D Consultant; Software Craftsman (...mostly)

Available for hire!

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About

I'm a passionate developer who constantly evolves. I try to learn as much as I can and never limit myself in one programming language or technology. I'm always the right tool for the job! [sic]

Résumé

Experience

Unity3D Consultant 2017 - Present
Pekalicious.com
- Freelance C# development for Unity3D games (desktop and mobile).

Restaurant Business Owner 2016 - Present
Boulis Cafe
- Marketing, sales, advertising
- Managing all financial areas
- Listening to customer feedback and maintain an 4.7/5 average rating across all platforms
- Managing and scheduling of staff
- Maintain a healthy and fun work environment
- Many... many many many more responsibilities....

Game Engineer 2013 - 2016
TURBO Studios
Project: Super Senso (Android&iOS)
- Core gameplay systems
- Scripting Engine & Editor
- AI

Senior Engineer 2011 - 2013
Large Animal Games
Project: USA Character Cards (iOS)
- Lead Engineer
Project: Lucky Cruise Slots (Flash)
- Flash Client Engineer
Project: Nomsters (iOS)
- Client Engineer

Web Developer Intern (Summer 1999)
Outplace.gr
Project: Hotel Websites (Web)
- Design and Development of numerous hotel websites

Super Senso

Turn-based strategy game for Android and iOS

“The Hearthstone of Turn-Based Strategy games..." – Polygon
"Embracing core gaming..." – CNBC
"Turn based mech battling with cats..." – TouchArcade

 

Lucky Cruise Slots

WMS Gaming Slot Machines for Facebook


Skillset

Very experienced
C#, Java

Experienced
PHP, HTML/CSS, ActionScript, JavaScript

Beginner
C++, SQL

Dabbled with
Objective-C, Ruby, Python

In my todo
Haskell, Kotlin/Scala

IDE
Visual Studio, Eclipse, IntelliJ, Vim

Version Control
SVN, Git, Dropbox

Operating System
Windows, Mac, Linux (CentOS, Ubuntu, SuSE)

Books
Software Craftsmanship, Code Complete, Clean Code, Refactoring, Game AI Pro (1,2,3,4,5)

 


Education

Computer Science, BSc (Hons) 2007 – 2010
CITY College (International Faculty of the University of Sheffield)
- Final Year Project: StarPlanner: Demonstrating the use of planning in a video game

Presented my Third Year Project, StarPlanner, at the poster session at the first annual Game AI Conference in Paris 2011

Attended the first Hellenic Artificial Intelligence Summer School (HAISS) 2009

 


Hobbies & Other

Featured Works

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Super Senso

Turbo-based strategy game reminiscent of Advanced Wars for iOS and Android

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USA Character Cards

Unique card game for USA's original series

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StarPlanner

A Starcraft: Broodwars bot using GOAP developed as part of my third year project during my Computer Science BSc

Contact Me

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