Introducing 'The History of Light' v1.3 Release

The History of Light
The History of Light

The latest version, 1.3, of The History of Light has been released at the Ovi Store. In this new update, two new worlds were added, with two entirely new and unique mechanics. In addition, each world now has 30 levels, as opposed to 20 in the previous release. That means that the game now has a whooping 210 levels. Given that the last ten levels of each world are particularly challenging, we expect players to spend a lot of time smashing their pho.... I mean, enjoying the puzzles that we created. To make it a little more bearable though, the more stars you gain in a level, the more levels are unlocked. Finally, in this release, we are delighted to feature composer Brandon Morris. Each world now has its own music, and most of the tracks come from Brandon's collection.

Introduction

The History of Light is a fun and challenging puzzle game inspired by the electronic game Lights Out. Given a grid of lights that are either on or off, the goal of the game is to turn all of them off. Lights toggle on or off by clicking on them. However, depending on the world, clicking on a light will also toggle adjacent lights.

 

Worlds

There are 7 worlds in The History of Light, all based on milestones of light: Sun, Fire, Candle, Kerosene, Incandescent, Fluorescent and L.E.D.

Each world has 30 levels and each level awards you up to 3 stars depending on how few moves (light toggles) you made to solve the puzzle. The stars are required in order to unlock the next worlds.

Mechanics

The History of Light - Worlds
The History of Light - Worlds

Each world has it own unique mechanic. The first 20 levels gently introduces the new mechanic to the player, while the last 10 levels includes all the mechanics of the previous worlds! That means that, in the last world, at levels 21 through 30, the player has to solve a puzzle keeping in mind how all 6 mechanics work together!

The very first mechanic of the game is also the original way you play Lights Out: clicking on one light on the grid will toggle it on or off, but will also toggle the top, left, right and bottom lights as well. The First world introduces bombs: some lights have bombs with a countdown. The more times you toggle that specific light, the closer you get to exploding the bomb and ending the game. The Kerosene world toggle the diagonal lights, so all lights surrounding the clicked one are toggled with it. Try the game to discover all the mechanics. The L.E.D. world has a surprise mechanic that will make the player re-think the way the game was working all along!

Music

In addition to having different mechanics, in the latest release, each world has its own soundtrack. We found a number of great tracks at OpenGameArt and asked for the artists' permission to include them. Most of the music though, were from composer Brandon Morris. Brandon was kind enough to give us his music and link us in his own website (still under construction). In return, and as a thank you for his great work, we decided to feature him. We invite you to listen to his tracks on his YouTube channel, Brandon75689.

BossCastle

BossCastle
BossCastle

The History of Light was developed by BossCastle Studios. A small, independent group of programmers and designers consisting of Panagiotis Peikidis (me), Harris Peikidis (my brother) and Dimitris Xanthopoulos. This game is the first under our belt, but we have plans for new titles in the near future. We have a very diverse knowledge on technologies and platforms and are constantly learning more. Expect to see games anywhere from Android phones, to Windows Phone or even tablets.